|
|
MenaceCon 2002 Rules
These rules will be in effect for ALL games:
- You must use plastic sleeve coverings for your cards if you use foil cards.
- Sleeves may be of any colour
- No writing/colouring on the cards is permitted (except authentic signatures @ TD’s discretion).
- Unsportsmanlike bahaviour can result in the forfeiture of the game, up to disqualification from the tourney @ TD’s discretion
- Current CRD/Glossary/Rules Supplements plus official correspondence from Decipher representatives will be used to clarify gameplay issues
- No decklists required
SWCCG:
- You may not use the gametext of Strike Planning/Mobilization Points before you have drawn your hand.
- If there is an insert in your deck, you must declare how much force you want to activate. If the insert reaches the top, you may activate any force that you did not declare, otherwise, you may not activate anymore during that activation phase.
- You may not look at the cards in your lost pile at anytime unless using gametext that allows it (Flipped Watch Your Step is only ONCE per turn).
LOTR:
- Tie-breaker – There has been a slight revision to the first tie-breaker after adventure path distance for timed games. It is now:
a. Ring-bearer with the most resistance remaining
|
Outside Links
Decipher.com
Decktech.net
GPN
Sick Kids Hospital
|